Despite the fact it's a great utility spell, it's highly situational. He can occasionally move something if need be, but this is rare. His job is to use Magic Shield.and attack when it's not needed. Only one unit in the game has access to Magic Shield (or anything even close to it), and that is Archmage. Because Red Dragons have such high attack and damage, they also end up doing a large percentage of your army's damage throughout the fight, slowly whittling away at the enemy's health. The tank's job is to get in there, preferably on turn 1 (this is why a dragon is so good at this) and preferably before the enemy units get a turn (again, dragon) and "taunt" as many units as possible with Target (more later in the Strategy section). Why not a Black Dragon? You can't cast spells on them! You could theoretically use something besides a Red or Green Dragon here, but I can't see why you would. I find the mana restoration unnecessary but you can't go wrong with either option so it's really up to you. What more could you want? Red Dragons' stats are slightly higher, but Green Dragons can restore mana. Red (and Green) Dragons have high attack, high defense, high initiative, high speed, high damage, and high health, among some pretty sweet abilities. Until you can find one, a Green Dragon is an OK replacement, but there's nothing else in the game that compares to these two. You can use whatever you want for the tank but I highly, highly recommend a Red Dragon. While some of the units are mandatory, others have more leniency (though I will talk mainly about the ones I suggest).
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